The PrimeTime
Ship with confidence. Try Sentry: https://trm.sh/sentry ssh terminal.shop Wishlist Insignia NOW: https://store.steampowered.com/app/1127370/Insignia In this episode we talk with indie game developers Nolan and Adam about the weird and creative side of game development. From viral projects like 1 Million Checkboxes to building pixel art games and experimental multiplayer ideas, we dive into how developers actually make games, where ideas come from, and why making lots of small projects can lead to big breakthroughs. We also discuss indie game dev culture, programming tools, game jams, and the unexpected paths that lead people into creating games. Mentioned Adam Links Wishlist Insignia on steam: https://store.steampowered.com/app/1127370/Insignia/ Adam's Ludum Dare 49 Entry: Trauma: https://uppon-hill.itch.io/trauma Mentioned Nolan (eieio) links One Million checkboxes blog: https://eieio.games/blog/one-million-checkboxes/ SSH Snake: https://snake.eieio.games/ Patching GO's SSH Library: https://eieio.games/blog/ssh-sends-100-packets-per-keystroke/ Additional Shoutouts: Cakez77 Game TangyTD: https://store.steampowered.com/app/2245620/Tangy_TD/ Chapters 00:00:00 - Intro 00:00:18 - Intro to Game Dev 00:03:28 - Sentry 00:04:06 - Back to Intro to Game Dev 00:10:16 - Personal win conditions 00:16:00 - Game Jams and Inspiration 00:19:11 - 1 million checkboxes 00:22:29 - Developing for the Terminal 00:32:35 - Old Internet Tech 00:33:08 - iframes


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